1. "In an essay on the surrealist film director David Lynch, David Foster Wallace argued that Lynch’s often-nightmarish aesthetic unsettles the audience because it is rooted in the personal normalities of everyday life. The truly terrifying pieces of Blue Velvet don’t belong to its psychopathic villain Frank Booth, Wallace wrote, but to the moments where its unassuming hero discovers more and more of Booth residing in himself. Essentially, a Lynchian struggle takes place when the normal beats back the grotesque that is always hiding behind the plain—and in that light, Press [X] To Give Up is a rare and fantastic Lynchian game."

    By Matt Kodner • January 31, 2013